Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Thursday, August 23, 2012

Making Sense of the Nonsense


The other day, during lunch, my seven year-old son was unusually quiet. 
“What are you thinking?” I asked him.
He didn’t answer right away. After several seconds, he asked, “What happened to the parents in Madagascar?”
Madagascar? My train of thought snaked through the archives in my mind as I tried to figure out what he was talking about. It was the movie, Madagascar 3, which we watched months ago.
“Oh, Alex’s parents?” I asked.
He chewed his sandwich and said, “How come in the second movie they’re so happy to be together and then in the next one they’re not even there. And then, Alex wants to go back to the zoo? It just doesn’t make any sense.”

Keep in mind that we were talking about a cartoon about zoo animals--talking zoo animals I should add--that miss New York so bad they make their way from Africa to their beloved city as members of a traveling circus, all the while a vicious French detective woman with more animal traits than the animals themselves tries to capture them.

And he said the fact that the parents aren’t even in the story doesn’t make any sense? What about the whole traveling circus thing, or the part in which the giraffe is in love with the hippo?
Still, the thing that stood out the most to him was the inconsistencies in the story and the characters’ motivations. 

Where am I going with all of this? 

That even if we’re writing the most outlandish fantasy, there has to be a connection to reality for the reader to empathize with the characters and their goals. 

I’ve never been a gigantic blue alien, but I could totally identify with Avatar’s character as they tried to save their civilization from greedy people.
I’ve never been to Neverland, but in my happiest moments as a child, I wished I could stay little forever.
My father wasn’t a soldier for the Union army during the Civil War, but how I wished I had three sisters and a best friend, just like in Little Women.

You get the point.

 In fiction, the writer creates a world where the reader can lose track of time and space for as long as the story lasts. Character traits, dialog, plot, and voice are all tools to give credibility to the story.
If I’m reading a YA book and the main character doesn’t sound like a teenager at all, the spell of the story is broken and the reader is pulled away from it. The same thing happens if the characters’ actions aren’t congruent with their motivations. 

What are some things that pull you out of the story as a reader? As a writer, how do you keep reality in your story?

Monday, September 12, 2011

Battle of the Century: Story vs. Writing

By Julie Daines

This is the question I've been asking myself lately: What makes for the best books--sublime writing or an amazing story?

If you hope to win a Newbery Honor, you might need to lean toward perfect writing. If you want to make it to the New York Times best-seller list, then a well crafted story could be enough.

I read a book a few months ago where the writing was so awful I wanted to throw the book at the wall. How could this much telling and repetitive language make it to the NYT best-sellers list? Didn't this author know anything about good writing? But the truth is, I couldn't put it down. I had to read all night to find out what happens. The intense, original story and great characters drew me.

Last week I read book with some fantastic writing--clever, moving, full of meaningful imagery, great dialogue. But I had to force myself to finish it. I didn't care about the main character, I didn't care about her friends. All that beautiful language was wasted on yet another story of a tortured teen who suddenly discovers she has super/paranormal powers and then finds herself in cliched situations. It was so predictable, I already knew the ending by reading the jacket cover.

Of course the best answer is C) All of the above. Writing and plot working together in perfect--and perfected--unison.

So, what do you think? Story versus Writing Throwdown--who wins?

Wednesday, March 2, 2011

Roller Coaster Story: Just Say No!

by Deren Hansen

Roller coasters can be loads of fun if you ignore the fact that you're simply going round in circles and that the ride is exactly the same every time. Indeed, there's something nice about being able to pretend you're doing something dangerous while knowing that the engineers have done everything humanly possible to make sure the ride is safe.

Just make sure you keep your roller coasters in the amusement parks where they belong. Don't let them sneak into your plot.

"Wait," you object, "roller coasters are exciting. Don't we want our books to be equally exciting?"

Yes and no.

Clearly, if your story doesn't offer an experience that is compelling or enticing, few people will give you their money and invest their time to read.

On the other hand, if your characters have as much influence on the course of events in your book as the riders on a roller coaster have on the direction in which they travel, you don't have a story. Story is about cause and effect. We love good stories because we learn something about how to solve our problems by going along with the characters as they try to solve their problems. A roller coaster story teaches us nothing more than, "Sit down, hang on, and enjoy the ride."

I've argued elsewhere that you don't have a real character unless they have two real choices and the ability to go either way. There's an analogous rule for plot: you don't have a story unless there's the real possibility that things could go either way.

This is why you'll often hear people characterize the three act structure in terms of try-fail cycles. In act one, the protagonist tries something that fails to solve the story problem. They try something different in act two, which also fails. It's only in act three, where we're afraid the protagonist is going to get their third strike, that they succeed.

Of course, in an objective sense, a story is just like a roller coaster because every time you go they take you to the same place. The difference is that while we can see the roller coaster's tracks the tracks of the story can disappear beneath the interplay of cause and effect, the verisimilitude of characters that have real choices, and situations that could go either way.


Deren blogs daily at The Laws of Making.

Wednesday, February 23, 2011

Stories Attribute Significance

by Deren Hansen

I once heard a Native American creation tale which explained that the mountains surrounding their homeland came into being when the trickster punished wicked giants by trapping them and turning them to stone. I was struck by the way in which the story imbued the landscape with significance.

One of the remarkable things about Lord of the Rings is the way in which Tolkien produced a fictional landscape full of the significance attributed (or accreted) by three ages of lore: there were stories, often only hinted at in the text, behind so much of the landscape that it becomes a quasi-character in its own right.

There's something very interesting going on here. In both cases it is the stories that give the landscape significance.

But stories work their magic on more than simply physical features. Stories give people and events significance. A number of people have wryly observed that we can't collectively understand a tragedy until we've watched the made-for-television movie about it. If we peel away the cynicism, the remaining kernel of truth is that stories are one of the most powerful ways of defining meaning and attributing significance.*

* This power arises from that fact that stories are models, which emphasize some elements of the thing being modeled and suppress others.

Deren blogs daily at The Laws of Making.

Wednesday, February 16, 2011

Three Act Story Structure

by Deren Hansen

I've seen systems that layout the structure of a story in such detail that it seems the writer's only job is to fill in the blanks. Whether it's the archetype of the hero's journey or the classic three act structure, there are outlines with fifteen to fifty elements that are supposed to be included.

I've also seen and heard writers who say they can't make heads or tails of such things, that over-specificity leads to rigidity, and that you should stop worrying and just write.

I came across video of Dan Wells, author of I am Not a Serial Killer, who gave a presentation on this topic at the 2010 Life, the Universe, and Everything conference at BYU. Dan discusses the seven point system he learned from the Star Trek Role-playing Game Narrator's Guide. The points are:
  • Hook
  • Plot Turn 1
  • Pinch 1
  • Midpoint
  • Pinch 2
  • Plot Turn 2
  • Resolution
This isn't too overwhelming, but it still has a fair amount of detail: what are pinches and midpoints and plot turns and so on.

But look at it this way:
Action (cause) = Plot Turn or Midpoint
Resolution (effect) = Pinch or Resolution
If we set aside the Hook as a special, initial case, were left with three pairs of high-level action and resolution. The resolution in the first two pairs is called a Pinch because it doesn't resolve the story problem.

If we stand back and squint, we see:
Act 1 = (Hook) Plot Turn 1 -> Pinch 1 [doesn't resolve the story problem]
Act 2 = Midpoint -> Pinch 2 [still doesn't resolve the story problem]
Act 3 = Plot Turn 2 -> Resolution [finally resolves the story problem]
We observed last week that story is fundamentally about cause and effect. So why three pairs of causes and effects? Because a problem worthy of a long-form story has to be hard enough that it takes more than one try to find the solution.

Three acts; three cause and effect cycles; the structure of a story need be no more mysterious than this.


Deren blogs daily at The Laws of Making.

Wednesday, February 9, 2011

A Story is Fundamentally about Cause and Effect

by Deren Hansen

Ernest Hemingway once won a bar bet that he could write a story in only six word. His words were:
"For sale: baby shoes. Never used."
Like many other bar bets, it's impressive, but not quite what it seems to be. In particular, Hemingway's "story" isn't a story, it's a story prompt.

"What do you mean?" you may ask. "It's Hemingway. Besides, you're splitting hairs." You may even observe that each two-word phrase sounds roughly analogous to an act in a three act structure, where each new act takes us in a different and more dramatic direction.

What I mean by "story prompt" is that I have yet to meet anyone who isn't intrigued by those six words: they can't help speculating and filling in details to create a story in their own mind. And the story is always about what caused the effect of someone in the possession of baby shoes that were never used.

And that's the critical point. Story is fundamentally about cause and effect.

J. Michael Straczynski often uses this example:
The king died and then the queen died. (Not a story)
The queen died because the king died. (story)
Naturally, there's a great deal more to a satisfying story (or, more to the point, one for which people will pay money). Indeed, a novel will describe many causes and effects--though you may be more familiar with the writerly terms, "action" and "resolution."

Don't be mislead by the siren song of the "literary" and their conceit that a nuanced character study is superior to the plot-driven commercial offerings. Even a character study is about the causes and effects of the character's beliefs and behaviors.

Next time you think about your story at a high level, ask yourself if the causes and effects are clear and actually move the story in the direction you want it to go.


Deren blogs daily at The Laws of Making.