Showing posts with label plotting a storyline. Show all posts
Showing posts with label plotting a storyline. Show all posts

Friday, December 27, 2013

Apps for Writers: CardBoard Index Cards with CardBoard Novels

Did you get a new tablet for Christmas, and are you now looking for good apps to help with your writing? Or are you maybe looking for new ways to use your older tablet?

I've tried a few apps to try to use my tablets as writing tools, with mixed success. Today, I discovered a free Android app called CardBoard Index Cards that I think is going to be really useful. Unfortunately, it's not available for Apple products. I found some similar apps in the Apple App Market, but I haven't tested them, and they are not free. What makes me really like CardBoard is the CardBoard Novels add-on, which is also free. I'd like to review a similar app on my iPad, but I'm hesitant to pay for an app just to try it out, and it probably wouldn't have a similar add-on.

The CardBoard app lets you create index cards and arrange them in various layouts on a virtual corkboard. I was playing with it and thinking about how useful it could be when I happened across a reference to the Novels add-in. This add-in puts it over the top as a writing tool and makes this a tool that might stick in my toolbox. This review assumes that, as a writer, you would want to use both parts of this set.

Installing the app is easy, but the add-in gives it a couple more steps than most Android apps. First, install the main CardBoard Index Cards app like you would any other Android app. Then, go back and install CardBoard Novels. When both are installed, open Novels and follow the prompts to install it. Then, open the main app, go into its settings, and select the option to use Novels as the default card set when you create a new database. You can delete the Novels add-in app to save space. After you have run the add-in, the Novels cards are a part of the base app and the separate Novels app is no longer needed.

The base unit of the app in the database. Database can be an intimidating term to non-techies, but don't be afraid. Think of a database as a project. A database can contain multiple layouts. Each layout includes the cards you add to your board. Cards can be arranged vertically or horizontally, whichever you like best. If you select the options in the settings, you can even stack cards in groups. A card can be added to multiple layouts.

Cards can either be plain index cards, or they can be set up as card types. (More on card types later.) Like real index cards, they have two sides, and you can write whatever you want on a card. You can type more than fits on the card, but anything you write that goes beyond the end of the card is cut off from the card display. You can still view the extra text in the editor.

You can also link to pictures and have them appear on your cards. So, you could, for example, create a card describing a character, and find a picture to represent that character and put it on the other side.

In the main app, card types are color coded. The Novels add-in takes types several step deeper. The add-in includes color-coded card types and layouts for a four-act structure, character archetypes, character details, the hero's journey, and scene ideas. Each of these types has its own set of preconfigured cards. For example, there are cards for the protagonist, antagonist, ally, shadow, sidekick, mentor, and more. You can use the cards you want in your layout and ignore the rest, and you can change the titles and other content of the cards to whatever works best for you.

(Screenshot from author's Samsung Galaxy Tab, button bar not expanded) 

Having the preconfigured cards provides handy reminders for things you need to do when planning your work. For example, the Scene card includes a space for the viewpoint character. You might want to add info to a scene card that includes a summary of the scene, the goals for the scene (yours and the character's), and the conflict. If you like the "scene and sequel" structure model, you might also get into the habit of including the disaster and the sequel on the scene card, or you might create separate cards for the sequel. They are index cards, so you can do what you want to make them fit the way you work and think about your stories.

It took me a few minutes to get used to the interface. For example, I didn't notice at first that you can stretch the button bar across the bottom of the screen. I also accidentally created or copied cards. The interface could be more elegant, but it's sufficient, and it doesn't take long to learn. The app includes a help page that, although not very detailed, should be enough to help you figure out what you're doing. (Disclaimer: I'm looking at the help page through a tech writer's eyes, so my expectations might be different than those of the average user.)

 
(Screenshot from author's Nook HD, button bar expanded)  

Some of the terminology used in the app is perhaps overly technical and could maybe be more user-friendly. For example, a project is a database, and images are added by creating a link. If you link to an image, it displays on the card. If you link to another file, the file path shows on the card, but you don't actually link to the file. I didn't test links extensively, so they might be more useful than my quick test indicates. These terminology issues are minor, and should not hinder you quickly learning the app.

UPDATE 2/4/14: In response to this review, the developer has made changes to the terminology. "Layout" is now "Board," "Database" is "Board Set," and "Link" is "Shortcut." The developer's responsiveness to input makes me even more likely to use this when planning my next project.

Your layouts can be exported to text files that you can use elsewhere, and you can save your database to any folder. The interface for choosing a folder to save to is a little awkward, but once you get used to it, it's not difficult. I asked the developer if it's possible to sync between two Android devices, and he responded (impressively quickly, by the way) that you can indeed sync by saving your database to a Dropbox folder, then opening the file from the Dropbox folder on the other device. You could even use the BlueStacks program for Windows or Mac to run this (or any other) app on your computer. The syncing worked pretty well. Of course, any image files you link to from a card on one device do not appear on the other device, unless the images are also synced using Dropbox.
If you use a program with a storyboard function, such as Scrivener, this app will look familiar, and perhaps be unnecessary. But, if you are looking for a way to use your tablet to help you plan your stories, this one might become a valuable part of your toolkit.

Test Details

I tested the app and add-in on both a 10" Samsung Galaxy 2 tablet and a 7" Nook HD. It worked fine on both, and the smaller size of the Nook did not create any usability issues.

The app claims to be created for use on a phone, so I installed it on my HTC phone. I was pleasantly surprised by the way the app looks on the 3.7" screen. I'm unlikely to use the phone for any serious work, so I didn't test beyond installing and looking at it. If you like to use your phone for such things, it should work for you. I recommend the larger screen size and keyboard of a tablet, though.

I did not test extensively, like by planning out a whole project, but I did run through some essential tasks, such as (but not limited to) creating and editing cards, changing card colors (make sure only one card is selected, unless you want to change multiple cards at once), playing around with layouts, saving a text file, adding an image and trying other links.

I tested the Dropbox syncing by opening a file from the CardBoard folder in Dropbox. The folder had been synced on each device using the Dropsync app.

Pros
  • Easy to use for freeform storyboarding (base app).
  • Add-in provides useful card types for several common writing methods
  • Ability to customize cards and arrange them horizontally or vertically, and to stack cards
  • Syncing between Android devices is easy if you use the Dropsync app to sync the CardBoard folder on each device with Dropbox
  • Quick response from developer when I asked a question (without mentioning that I was writing a review) 
  • Free 
Cons
  • Not available for iPad or iPhone
  • Minimal help file (but at least there is one)
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Thinking about self-publishing? Avoid common mistakes: http://warriorwriters.wordpress.com/2013/12/26/five-mistakes-killing-self-published-authors/

Friday, September 23, 2011

Playing With Clay

by Scott Rhoades

In a presentation at work this week, a coworker used his experience from when he studied pottery as an analogy for a businessy thing. The analogy worked well. It occurred to me during the presentation that the pottery metaphor applies to writing as well. With apologies to my colleague, and despite my own lack of pottery experience, I'm going to give comparing the three steps of making pottery to writing a try. So cue up some Righteous Brothers and let's get our hands dirty.

1. Center the Foundation

When you throw your clay on the potter's wheel (do I sound like I know what I'm saying?), you need to make sure the foundation of your pot is centered, so your pot is correctly balanced and doesn't get all wobbly and collapse while you're forming it.

This is the planning stage of your novel. Even if you are the kind of writer who prefers to let the story unfold as you write rather than planning ahead, you still need a foundation. At the very least, you should have some knowledge of your main characters and the premise of your story. Without that, your story will wobble and will likely fall apart while you try to spin your tale. Even if it does not collapse completely, your story is probably going to be an asymmetrical mess, something your mom will say she loves if you give it to her, but eventually you'll find it in the back of that cupboard above the refrigerator, the one nobody can reach, and whose contents become a mystery after a few years of collecting dust.

If your foundation is centered and you're aware of the basics of your story, you're ready to get started.

2. Give It Shape

This is where you start turning the wheel and the pot starts to spin. Slowly, your lump of clay begins to take shape. Your hands are constantly busy, getting dirty as you stretch and squeeze and do whatever else you do to shape a pot.

The shape you want doesn't come immediately. You have to use your skill and make constant adjustments, patiently working your story until it takes the form you see in your head.

Once you have your story, it's ready for the kiln. But it's still not finished.

3. Glaze for Success

You have your story. It's shaped nicely, but it's dull and not very beautiful. Your scenes are well constructed, the pacing is about right, but it's missing the shine and color that will make your mom proudly display it prominently in her living room.

This is when you apply the glaze, painting your story so it's colorful and exciting. It might require a few layers of glaze before you have the shine you want, but when you're finished, you have a beautiful work of art. It's well balanced, so it doesn't wobble on the table or shelf and is less likely to fall and break. The shape is perfect. And it's gorgeous, painted just right and shining in the light.

Now you're ready to sell to the highest bidder. And who wouldn't want to pay top dollar for something this wonderful?

Monday, July 25, 2011

From Idea to Story

By Julie Daines

Scott's great post, "Where Do You Get Your Ideas" has made me want to post another follow-up article: Taking those ideas and converting them into a story that works.

As writers, we are constantly collecting ideas, but rarely do those ideas come complete with a 65,000 word plot. Here are three simple ways to help convert those seeds into a whole story.

1. Take the idea and infuse it with conflict. This is sometimes called the "what if" game. Drawing on Scott's description of the Chinese restaurant where a unique cast of characters are assembled: What if the the TV they are watching suddenly flashes a warning, there's been an attack on the United States? What if there's an earthquake and they're trapped? What if a diner didn't like his Mu Shu Pork and opens fire on the patrons?

Keep the conflicts piling up until you've got a whole story of rising and falling action. This especially works good for plot-driven stories. If you want a more character-driven story, keep your first idea intact, but then carefully explore number 2.

2. Create characters and give them some wants. You can take an idea and turn it into a premise by exploring the main character. Start by giving your main character some basic characteristics. Don't worry if they sound cliche, the deeper character development will come later. Then start brainstorming what that character wants, and then the why they can't have it. Be sure to use action words.

Take the caucasian couple in Scott's restaurant. You can't just say John wants to date Sally. You have to add verbs and be specific: John is desperate to prove to Sally that he is not just another stupid high school jock. Now add to that more action questions: How will he do that? Does he have any skills that might interest Sally? Why does Sally hate Jocks...  And you can turn your premise into a story--especially when the earthquake hits.

3. Adaptation. It's been said that there are no new stories, just different ways of telling them. Different characters, settings, and so on. I believe this is true.

Folk tales, Shakespeare, old classics... many of these can be updated and used for inspiration. The advantage is already having a plot set-up that works. And by the end, your original source will most likely not be recognizable.

In this one scene from the chinese restaurant you've got the makings for a cinderella story--only make cinderella the dishwasher boy in the kitchen. You've got Romeo and Juliet with a chinese girl who wants to marry a caucasian man. And so many more...

Anyway, good luck taking your seeds and growing them into a beautiful, mighty oak.

Sunday, April 24, 2011

Guest Post: Plotting a Storyline

I wanted to share yet another guest post with all of you that will help get those juices flowing as we come to the end of the 30 days/30 stories. I’ve been touring award-winning author Renee Hand this month and asked her for some insight on how she crafts her storylines for her two award-winning series. Here is what she had to say.

Plotting a Storyline with Award-winning Author Renee Hand

I can honestly say that I have no specific, technical, brain-zapping method in plotting my storyline. 

I have been writing for over 25 years and believe me when I say that you can get super technical when it comes down to your writing, but if you focus on all of the technicality, how are you supposed to write, hhhmmmm? So here it is, plain and simple. 

Mysteries, which is the genre I consistently write in, has several parts. Most of these elements apply to your basic story as well. These are the things you need to have an idea about when you start your story.  If you have this as your guideline, you can improve and develop it from there. 

First, you need to gather ideas. What is your story going to be about? What genre? Where is the story going to take place? So on and so forth. 

Next, you must think about your main and minor characters. You need to figure out names, ages, how many characters you will focus on, and so on. Some characters will develop as you continue along. 

The plot of a mystery is that there must be a problem and the main character(s) must solve it. Is something or someone stolen, missing, or kidnapped? You must have a list of clues, with one being the case-cracking clue; remember I am talking about mysteries here. You can throw in a red herring if you like, or a mislead. 

You must have rising action. Your story needs to build up to the climax-where the conflict of the story comes to a head. You should have an idea on how your story is going to end, though in all actuality, your ending will most likely change as your story develops. 

Remember that the climax of the story is not your ending. The ending must have a good resolution to the problem and be satisfying to the reader. My advice is to relax when writing. Don’t worry about so much and let your ideas flow.   

There are so many rules and methods in writing that we could literally suffocate ourselves with them. Don’t worry about them at the very beginning. Get your ideas down on paper. Once down, develop them from there. 

Remember that proofreading, revising and editing are great times to become more technical about what you should and shouldn’t have. 


Renee Hand is an award-winning author, educator, tennis coach and various other things. Hand has been writing for over twenty years and has six publications. She also writes for various chronicles and newsletters, as well as reviews for various authors of children´s books on her blog, http://thecryptocapersseries.blogspot.com

You can find out more about Renee Hand’s World of Ink Author/Book Tour at http://storiesforchildrenpublishing.com/ReneeHand.aspx.