by Deren Hansen
Balancing action and information is a challenge in any story.
If
you start with action--explosions! riots! mortal combat!--your readers
won't have any reason to root for the hero (aside from the fact that he
or she is the hero) and will likely be confused.
If you
start with an exposition about each character and why they matter,
readers will likely lose interest before they get to the exciting bits.
With
stories set in the real world, you have the luxury of relying on common
knowledge and convention. In a political thriller, for example, it is
sufficient to say that the conspirators are working to topple the
government and proceed on the assumption that the reader agrees such an
outcome would be a bad thing.
With fantasy, you have
the additional problem of introducing a reader to a world that
contradicts or extends their common experience. In order to care, the
reader needs to know what's at stake (otherwise the action is
meaningless). But in order to know what's at stake the reader needs to
understand the fantasy world (which interferes with the action). The
problem of finding the right mix of action and information isn't unique
to fantasy, but it seems that a fantasy author walks a finer line
because of the additional burden of revealing information about a new
world.
The best practice I know is to weave action and
information together: start with a small action that, in addition to its
intrinsic interest, provides a way to share some information with the
reader. Of course, both action and information are most interesting when
we experience them in a way that tells us something about the
characters.
Deren blogs daily at The Laws of Making.
Showing posts with label infodump. Show all posts
Showing posts with label infodump. Show all posts
Wednesday, October 12, 2011
Wednesday, October 5, 2011
Readers and Learning Curves
by Deren Hansen
I once heard an author of epic fantasy say, during a panel, that writers should give their readers "a gentle learning curve." Of course, the point he was trying to make was that being able to ease your reader into the world of the book is a key skill.
Many people, not just writers, misunderstand the concept of a learning curve. In a graph that shows learning (on the vertical axis) over time (on the horizontal axis), a gentle curve actually means that it takes the subject a long time to learn. A steep curve, by contrast, means that the subject quickly acquires the knowledge and information that constitute learning.
As with many things, however, when we examine the notion of learning curves more carefully, we find that for both different kinds of stories and different aspects of stories we want different kinds of learning curves.
For example, the best otherworld stories have fairly steep learning curves. Paranormal stories, on the other hand, only need gentle learning curves because they're not too different from the world with which the reader is presumably already familiar.
Within a particular novel, the backstory should have a gentle learning curve. That is, a reader should be given a little at a time instead of a big info-dump. On the other hand, the basic information about setting, character, and plot should have a steep learning curve so that the reader is grounded and oriented in the story as quickly as possible.
Deren blogs daily at The Laws of Making.
I once heard an author of epic fantasy say, during a panel, that writers should give their readers "a gentle learning curve." Of course, the point he was trying to make was that being able to ease your reader into the world of the book is a key skill.
Many people, not just writers, misunderstand the concept of a learning curve. In a graph that shows learning (on the vertical axis) over time (on the horizontal axis), a gentle curve actually means that it takes the subject a long time to learn. A steep curve, by contrast, means that the subject quickly acquires the knowledge and information that constitute learning.
As with many things, however, when we examine the notion of learning curves more carefully, we find that for both different kinds of stories and different aspects of stories we want different kinds of learning curves.
For example, the best otherworld stories have fairly steep learning curves. Paranormal stories, on the other hand, only need gentle learning curves because they're not too different from the world with which the reader is presumably already familiar.
Within a particular novel, the backstory should have a gentle learning curve. That is, a reader should be given a little at a time instead of a big info-dump. On the other hand, the basic information about setting, character, and plot should have a steep learning curve so that the reader is grounded and oriented in the story as quickly as possible.
Deren blogs daily at The Laws of Making.
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